Create a folder on your desktop called ‘PSXPSP’ HOW TO FIX PSX2PSP CANNOT OPEN BASE.PBP HOW TO Select your disc drive letter and click ‘Next’ I will be using Guilty Gear: The Missing Link for this tutorial. Select the ‘PSXPSP’ folder in the left frame, choose a name for the image, and choose ‘CDRWin Image File (*.cue)’, then hit ‘Start’. Step 2 – Make the EBOOT file with PSX2PSP Wait for the image to finish ripping, then close Alcohol 120%.
Unpack the PSX2PSP Zip to the folder on your desktop. Load the *.cue file you just made into the first field, and choose the ‘PSX2PSP’ folder in the second. The other fields on the left side are optional. The only thing that is important is the Game ID and Save ID. Basically the virtual memory card files that are created for each game are based on these values – if you made a bunch of PSX games using the same codes then they’d all share the same 15-block memory cards. Optionally, you can create some images to go along with the game. Just as a guide, PIC1.PNG is the background image and should be 480*272. UNKNOWN.PNG (aka PIC1.PNG) is the transparent blurb that appears over it - this should be 310*180. ICON0.PNG is the little icon used for saving and loading - it needs to be 144*80. Anyway, if your PhotoShop skills are up to the task, by all means make these yourself.
You can also preview what it will look like on your PSP If you do include these, put them in the fields on the right Or you can hit up sites like PixelStation for pre-made ones for a bunch of games. Rename it to ‘BASE.PBP’ and then copy it to your desktop PSX2PSP folder, then into the ‘Files’ folder there Now go to your folder, on your PSP or on your hard disk, of HotShots Golf and find ‘EBOOT.PBP’. I’m assuming you have 3.30 OE-A (or 3.02 OE, 3.03 OE or 3.10 OE) installed already.
It really couldn’t be easier - just follow the 3 or so steps listed in the readme and you’re good to go. Now disconnect your PSP and go to Game > Memory Stick, and then locate your game’s icon Copy the folder that has appeared in PSX2PSP according to the Game ID value you entered to your PSP. If all went well, you should now have the game working on your PSP. One more thing to remember though - PSX game compatibility is extremely high, but still varies amongst 3.02, 3.03, 3.10 and 3.30 firmwares.
You can also merge multi disc games into the same eboot which is another way to fix the save file conflict. A folder with the game id is created in your output folder with the eboot in it. Now you're ready to convert so go back to Convert Menu and press convert. I'd just change ICON0 but you can add other pics too. Here you can change things like ICON0 (xmb icon), PIC1 (background or wallpaper), and PIC0 (info about the game). Otherwise the save from disc 1 won't be read by the other discs. The game id and save id must be the same for all the discs of the game. I just chose the desktop but you can choose anything. Then choose your output folder by clicking the box under Output PBP folder. I'm using Final Fantasy 9 because it's a muti disc game and the saves are a little complicated with multi disc games. Then under ISO/PBP File, click the box to open your iso file. Now open the program and click on convert menu.
Not every ps1 game box art is in this folder but most are. You can find them under PSX2PSP_v1.4.2/Pics/ICON0. Someone else did and uploaded them to this site. I took the liberty of putting a bunch of images of the ps1 game box art. So you ripped your ps1 game from your disc/discs but how do you play it on your psp now? You need to convert it to an eboot for the psp to read it. I was suprised when i didn't see this tutorial for converting your ps1 isos to eboots so here we go.